This page lists the references that were covered by our search criteria but that we excluded from our taxonomy.
Ryo Suzuki, Rubaiat Habib Kazi, Li-yi Wei, Stephen DiVerdi, Wilmot Li, and Daniel Leithinger. 2020. RealitySketch: Embedding Responsive Graphics and Visualizations in AR through Dynamic Sketching. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST '20). ACM, 166–181.
https://doi.org/10.1145/3379337.3415892
Wen-Jie Tseng, Li-Yang Wang, and Liwei Chan. 2019. FaceWidgets: Exploring Tangible Interaction on Face with Head-Mounted Displays. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology (UIST '19). ACM, 417–427.
https://doi.org/10.1145/3332165.3347946
David Lindlbauer, Joerg Mueller, and Marc Alexa. 2016. Changing the Appearance of Physical Interfaces Through Controlled Transparency. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16). ACM, 425–435.
https://doi.org/10.1145/2984511.2984556
Rafael Morales, Asier Marzo, Sriram Subramanian, and Diego Martínez. 2019. LeviProps: Animating Levitated Optimized Fabric Structures using Holographic Acoustic Tweezers. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology (UIST '19). ACM, 651–661.
https://doi.org/10.1145/3332165.3347882
Yujie Tao, Shan-Yuan Teng, and Pedro Lopes. 2021. Altering Perceived Softness of Real Rigid Objects by Restricting Fingerpad Deformation. In The 34th Annual ACM Symposium on User Interface Software and Technology (UIST '21). ACM, 985–996.
https://doi.org/10.1145/3472749.3474800
Martin Nisser, Yashaswini Makaram, Lucian Covarrubias, Amadou Yaye Bah, Faraz Faruqi, Ryo Suzuki, and Stefanie Mueller. 2022. Mixels: Fabricating Interfaces using Programmable Magnetic Pixels. In Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (UIST '22). ACM, Article 8, 1–12.
https://doi.org/10.1145/3526113.3545698
Hiroki Kaimoto, Kyzyl Monteiro, Mehrad Faridan, Jiatong Li, Samin Farajian, Yasuaki Kakehi, Ken Nakagaki, and Ryo Suzuki. 2022. Sketched Reality: Sketching Bi-Directional Interactions Between Virtual and Physical Worlds with AR and Actuated Tangible UI. In Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (UIST '22). ACM, Article 1, 1–12.
https://doi.org/10.1145/3526113.3545626
Meghna Mehta, Ahmed Sabbir Arif, Apurva Gupta, Sean DeLong, Roozbeh Manshaei, Graceline Williams, Manasvi Lalwani, Sanjay Chandrasekharan, and Ali Mazalek. 2016. Active Pathways: Using Active Tangibles and Interactive Tabletops for Collaborative Modeling in Systems Biology. In Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces (ISS '16). ACM, 129–138.
https://doi.org/10.1145/2992154.2992176
Jain Kim, Colin Meltzer, Shima Salehi, and Paulo Blikstein. 2011. Process Pad: a multimedia multi-touch learning platform. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS '11). ACM, 272–273.
https://doi.org/10.1145/2076354.2076411
Quentin Bonnard, Patrick Jermann, Amanda Legge, Frédéric Kaplan, and Pierre Dillenbourg. 2012. Tangible paper interfaces: interpreting pupils' manipulations. In Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS '12). ACM, 133–142.
https://doi.org/10.1145/2396636.2396658
Vincent Becker, Sandro Kalbermatter, Simon Mayer, and Gábor Sörös. 2019. Tailored Controls: Creating Personalized Tangible User Interfaces from Paper. In Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces (ISS '19). ACM, 289–301.
https://doi.org/10.1145/3343055.3359700
Ioannis Leftheriotis. 2012. Scalable interaction design for collaborative visual exploration of big data. In Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS '12). ACM, 271–276.
https://doi.org/10.1145/2396636.2396678
Ali Alavi, Andreas Kunz, Masanori Sugimoto, and Morten Fjeld. 2011. Dual mode IR position and state transfer for tangible tabletops. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS '11). ACM, 278–279.
https://doi.org/10.1145/2076354.2076414
Martin Kaltenbrunner. 2009. ReacTIVision and TUIO: a tangible tabletop toolkit. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS '09). ACM, 9–16.
https://doi.org/10.1145/1731903.1731906
Clemens Nylandsted Klokmose, Janus Bager Kristensen, Rolf Bagge, and Kim Halskov. 2014. BullsEye: High-Precision Fiducial Tracking for Table-based Tangible Interaction. In Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces (ITS '14). ACM, 269–278.
https://doi.org/10.1145/2669485.2669503
Chantal Keller, Jérémy Bluteau, Renaud Blanch, and Sabine Coquillart. 2012. PseudoWeight: Making Tabletop Interaction with Virtual Objects More Tangible. In Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS '12). ACM, 201–204.
https://doi.org/10.1145/2396636.2451335
Asier Marzo, Richard McGeehan, Jess McIntosh, Sue Ann Seah, and Sriram Subramanian. 2015. Ghost Touch: Turning Surfaces into Interactive Tangible Canvases with Focused Ultrasound. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (ITS '15). ACM, 137–140.
https://doi.org/10.1145/2817721.2817727
Christopher McAdam and Stephen Brewster. 2011. Using mobile phones to interact with tabletop computers. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS '11). ACM, 232–241.
https://doi.org/10.1145/2076354.2076395
Mark Hancock, Thomas ten Cate, and Sheelagh Carpendale. 2009. Sticky tools: full 6DOF force-based interaction for multi-touch tables. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS '09). ACM, 133–140.
https://doi.org/10.1145/1731903.1731930
Jessica Tsimeris. 2013. Achieving soft and directly deformable interaction on tabletop interactive surfaces. In Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces (ITS '13). ACM, 475–480.
https://doi.org/10.1145/2512349.2514600
Dustin Freeman and Ravin Balakrishnan. 2011. Tangible actions. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS '11). ACM, 87–96.
https://doi.org/10.1145/2076354.2076373
Emanuel Vonach, Georg Gerstweiler, and Hannes Kaufmann. 2014. ACTO: A Modular Actuated Tangible User Interface Object. In Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces (ITS '14). ACM, 259–268.
https://doi.org/10.1145/2669485.2669522
Tao Morisaki, Ryoma Mori, Ryosuke Mori, Yasutoshi Makino, Yuta Itoh, Yuji Yamakawa, and Hiroyuki Shinoda. 2019. Hopping-Pong: Changing Trajectory of Moving Object Using Computational Ultrasound Force. In Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces (ISS '19). ACM, 123–133.
https://doi.org/10.1145/3343055.3359701
Yoshio Ishiguro, Ali Israr, Alex Rothera, and Eric Brockmeyer. 2014. Uminari: Freeform Interactive Loudspeakers. In Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces (ITS '14). ACM, 55–64.
https://doi.org/10.1145/2669485.2669521
Michal Luria, Guy Hoffman, and Oren Zuckerman. 2017. Comparing Social Robot, Screen and Voice Interfaces for Smart-Home Control. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, 580–628.
https://doi.org/10.1145/3025453.3025786
Nesra Yannier, Kenneth R. Koedinger, and Scott E. Hudson. 2015. Learning from Mixed-Reality Games: Is Shaking a Tablet as Effective as Physical Observation? In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, 1045–1054.
https://doi.org/10.1145/2702123.2702397
Deepak Ranjan Sahoo, Timothy Neate, Yutaka Tokuda, Jennifer Pearson, Simon Robinson, Sriram Subramanian, and Matt Jones. 2018. Tangible Drops: A Visio-Tactile Display Using Actuated Liquid-Metal Droplets. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, Paper 177, 1–14.
https://doi.org/10.1145/3173574.3173751
Diego Martinez Plasencia, Edward Joyce, and Sriram Subramanian. 2014. MisTable: reach-through personal screens for tabletops. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, 3493–3502.
https://doi.org/10.1145/2556288.2557325
Alexa F. Siu, Eric J. Gonzalez, Shenli Yuan, Jason B. Ginsberg, and Sean Follmer. 2018. ShapeShift: 2D Spatial Manipulation and Self-Actuation of Tabletop Shape Displays for Tangible and Haptic Interaction. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, Paper 291, 1–13.
https://doi.org/10.1145/3173574.3173865
Marcelo Coelho, Hiroshi Ishii, and Pattie Maes. 2008. Surflex: a programmable surface for the design of tangible interfaces. In CHI '08 Extended Abstracts on Human Factors in Computing Systems (CHI EA '08). ACM, 3429–3434.
https://doi.org/10.1145/1358628.1358869
Li-Wei Chan, Hui-Shan Kao, Mike Y. Chen, Ming-Sui Lee, Jane Hsu, and Yi-Ping Hung. 2010. Touching the void: direct-touch interaction for intangible displays. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10). ACM, 2625–2634.
https://doi.org/10.1145/1753326.1753725
Sylvain Pauchet, Jean-Luc Vinot, Catherine Letondal, Alexandre Lemort, Claire Lavenir, Timothée Lecomte, Stéphanie Rey, Valentin Becquet, and Guillaume Crouzet. 2019. Multi-plié: A Linear Foldable and Flattenable Interactive Display to Support Efficiency, Safety and Collaboration. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). ACM, Paper 154, 1–13.
https://doi.org/10.1145/3290605.3300384
Xing-Dong Yang, Edward Mak, David McCallum, Pourang Irani, Xiang Cao, and Shahram Izadi. 2010. LensMouse: augmenting the mouse with an interactive touch display. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10). ACM, 2431–2440.
https://doi.org/10.1145/1753326.1753695
June Ahn, Tamara Clegg, Jason Yip, Elizabeth Bonsignore, Daniel Pauw, Lautaro Cabrera, Kenna Hernly, Caroline Pitt, Kelly Mills, Arturo Salazar, Diana Griffing, Jeff Rick, and Rachael Marr. 2018. Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, Paper 278, 1–12.
https://doi.org/10.1145/3173574.3173852
Alix Goguey, Cameron Steer, Andrés Lucero, Laurence Nigay, Deepak Ranjan Sahoo, Céline Coutrix, Anne Roudaut, Sriram Subramanian, Yutaka Tokuda, Timothy Neate, Jennifer Pearson, Simon Robinson, and Matt Jones. 2019. PickCells: A Physically Reconfigurable Cell-composed Touchscreen. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). ACM, Paper 273, 1–14.
https://doi.org/10.1145/3290605.3300503
O?uz Turan Buruk and O?uzhan Özcan. 2018. Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, Paper 513, 1–13.
https://doi.org/10.1145/3173574.3174087
Lawrence H. Kim, Daniel S. Drew, Veronika Domova, and Sean Follmer. 2020. User-defined Swarm Robot Control. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). ACM, 1–13.
https://doi.org/10.1145/3313831.3376814
Simon Robinson, Céline Coutrix, Jennifer Pearson, Juan Rosso, Matheus Fernandes Torquato, Laurence Nigay, and Matt Jones. 2016. Emergeables: Deformable Displays for Continuous Eyes-Free Mobile Interaction. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, 3793–3805.
https://doi.org/10.1145/2858036.2858097
Hui-Shyong Yeo, Wenxin Feng, and Michael Xuelin Huang. 2020. WATouCH: Enabling Direct Input on Non-touchscreen Using Smartwatch's Photoplethysmogram and IMU Sensor Fusion. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). ACM, 1–10.
https://doi.org/10.1145/3313831.3376198
Corentin Bernard, Jocelyn Monnoyer, Sølvi Ystad, and Michael Wiertlewski. 2022. Eyes-Off Your Fingers: Gradual Surface Haptic Feedback Improves Eyes-Free Touchscreen Interaction. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22). ACM, Article 427, 1–10.
https://doi.org/10.1145/3491102.3501872
Malte Weiss, Christian Remy, and Jan Borchers. 2011. Rendering physical effects in tabletop controls. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, 3009–3012.
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Jorge Garza, Devon J. Merrill, and Steven Swanson. 2021. Appliancizer: Transforming Web Pages into Electronic Devices. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). ACM, Article 415, 1–13.
https://doi.org/10.1145/3411764.3445732
Michael D. Jones, Zann Anderson, Casey Walker, and Kevin Seppi. 2018. PHUI-kit: Interface Layout and Fabrication on Curved 3D Printed Objects. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, Paper 110, 1–11.
https://doi.org/10.1145/3173574.3173684
Rong-Hao Liang, Bin Yu, Mengru Xue, Jun Hu, and Loe M. G. Feijs. 2018. BioFidget: Biofeedback for Respiration Training Using an Augmented Fidget Spinner. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, Paper 613, 1–12.
https://doi.org/10.1145/3173574.3174187
Torben Wallbaum, Maria Rauschenberger, Janko Timmermann, Wilko Heuten, and Susanne C.J. Boll. 2018. Exploring Social Awareness: A Design Case Study in Minimal Communication. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). ACM, Paper CS08, 1–10.
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Leonardo Bonanni, Jason Alonso, Neil Chao, Greg Vargas, and Hiroshi Ishii. 2008. Handsaw: tangible exploration of volumetric data by direct cut-plane projection. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). ACM, 251–254.
https://doi.org/10.1145/1357054.1357098
Basak E. Alper, Nathalie Henry Riche, and Tobias Hollerer. 2014. Structuring the space: a study on enriching node-link diagrams with visual references. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, 1825–1834.
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Kim Sauvé, Argenis Ramirez Gomez, and Steven Houben. 2022. Put a Label On It! Approaches for Constructing and Contextualizing Bar Chart Physicalizations. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22). ACM, Article 82, 1–15.
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Claude Fortin, Carman Neustaedter, and Kate Hennessy. 2014. Posting for community and culture: considerations for the design of interactive digital bulletin boards. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, 1425–1434.
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Antonio Gomes, Calvin Rubens, Sean Braley, and Roel Vertegaal. 2016. BitDrones: Towards Using 3D Nanocopter Displays as Interactive Self-Levitating Programmable Matter. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, 770–780.
https://doi.org/10.1145/2858036.2858519
Craig Shultz, Daehwa Kim, Karan Ahuja, and Chris Harrison. 2022. TriboTouch: Micro-Patterned Surfaces for Low Latency Touchscreens. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22). ACM, Article 347, 1–13.
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Hila Mor, Tianyu Yu, Ken Nakagaki, Benjamin Harvey Miller, Yichen Jia, and Hiroshi Ishii. 2020. Venous Materials: Towards Interactive Fluidic Mechanisms. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). ACM, 1–14.
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Kimiko Ryokai, Elena Durán López, Noura Howell, Jon Gillick, and David Bamman. 2018. Capturing, Representing, and Interacting with Laughter. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, Paper 358, 1–12.
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Cathy Fang, Yang Zhang, Matthew Dworman, and Chris Harrison. 2020. Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). ACM, 1–10.
https://doi.org/10.1145/3313831.3376470
Maxime Cordeil, Benjamin Bach, Andrew Cunningham, Bastian Montoya, Ross T. Smith, Bruce H. Thomas, and Tim Dwyer. 2020. Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). ACM, 1–12.
https://doi.org/10.1145/3313831.3376613
Jeeeun Kim and Tom Yeh. 2015. Toward 3D-Printed Movable Tactile Pictures for Children with Visual Impairments. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, 2815–2824.
https://doi.org/10.1145/2702123.2702144
Yvonne Jansen, Pierre Dragicevic, Petra Isenberg, Jason Alexander, Abhijit Karnik, Johan Kildal, Sriram Subramanian, and Kasper Hornbæk. 2015. Opportunities and Challenges for Data Physicalization. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, 3227–3236.
https://doi.org/10.1145/2702123.2702180
Qian Zhou, Sarah Sykes, Sidney Fels, and Kenrick Kin. 2020. Gripmarks: Using Hand Grips to Transform In-Hand Objects into Mixed Reality Input. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). ACM, 1–11.
https://doi.org/10.1145/3313831.3376313
Kadek Ananta Satriadi, Jim Smiley, Barrett Ens, Maxime Cordeil, Tobias Czauderna, Benjamin Lee, Ying Yang, Tim Dwyer, and Bernhard Jenny. 2022. Tangible Globes for Data Visualisation in Augmented Reality. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22). ACM, Article 505, 1–16.
https://doi.org/10.1145/3491102.3517715
Severin Engert, Konstantin Klamka, Andreas Peetz, and Raimund Dachselt. 2022. STRAIDE: A Research Platform for Shape-Changing Spatial Displays based on Actuated Strings. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22). ACM, Article 263, 1–16.
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Humphrey Yang, Tate Johnson, Ke Zhong, Dinesh Patel, Gina Olson, Carmel Majidi, Mohammad Islam, and Lining Yao. 2022. ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning Cables. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22). ACM, Article 170, 1–14.
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Mark Marshall, Thomas Carter, Jason Alexander, and Sriram Subramanian. 2012. Ultra-tangibles: creating movable tangible objects on interactive tables. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12). ACM, 2185–2188.
https://doi.org/10.1145/2207676.2208370
Martin Spindler, Marcel Martsch, and Raimund Dachselt. 2012. Going beyond the surface: studying multi-layer interaction above the tabletop. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12). ACM, 1277–1286.
https://doi.org/10.1145/2207676.2208583
Dennis Schüsselbauer, Andreas Schmid, and Raphael Wimmer. 2021. Dothraki: Tracking Tangibles Atop Tabletops Through De-Bruijn Tori. In Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '21). ACM, Article 37, 1–10.
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Karl D. D. Willis, Takaaki Shiratori, and Moshe Mahler. 2013. HideOut: mobile projector interaction with tangible objects and surfaces. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI '13). ACM, 331–338.
https://doi.org/10.1145/2460625.2460682
Takuya Maekawa, Yuichi Itoh, Norifumi Kawai, Yoshifumi Kitamura, and Fumio Kishino. 2009. MADO interface: a window like a tangible user interface to look into the virtual world. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09). ACM, 175–180.
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Guillaume Zufferey, Patrick Jermann, Aurélien Lucchi, and Pierre Dillenbourg. 2009. TinkerSheets: using paper forms to control and visualize tangible simulations. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09). ACM, 377–384.
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Andrea Bianchi, Ian Oakley, Jong Keun Lee, Dong Soo Kwon, and Vassilis Kostakos. 2010. Haptics for tangible interaction: a vibro-tactile prototype. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, 283–284.
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David Molyneaux and Hans Gellersen. 2009. Projected interfaces: enabling serendipitous interaction with smart tangible objects. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09). ACM, 385–392.
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Hyosun Kwon. 2014. Proposing reverse tangible interaction design. In Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI '14). ACM, 293–296.
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Michael Schmitz and Homeira Quraischy. 2009. Tangible interaction with real and virtual products: designing a shopping assistant for rural communities. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09). ACM, 209–212.
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Shima Salehi, Jain Kim, Colin Meltzer, and Paulo Blikstein. 2012. Process pad: a low-cost multi-touch platform to facilitate multimodal documentation of complex learning. In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI '12). ACM, 257–262.
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Beat Rossmy, Sonja Rümelin, and Alexander Wiethoff. 2021. StringTouch - From String Instruments towards new Interface Morphologies. In Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '21). ACM, Article 9, 1–10.
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Daniel Gallardo, Carles F. Julià, and Sergi Jordà. 2013. Using MTCF for live prototyping on tablet and tangible tabletop devices. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI '13). ACM, 443–446.
https://doi.org/10.1145/2460625.2460724
Yasmine N. El-Glaly, Francis Quek, Tonya Smith-Jackson, and Gurjot Dhillon. 2013. Touch-screens are not tangible: fusing tangible interaction with touch glass in readers for the blind. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI '13). ACM, 245–253.
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Alex Olwal and Steven Feiner. 2009. Spatially aware handhelds for high-precision tangible interaction with large displays. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09). ACM, 181–188.
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Pol Pla and Pattie Maes. 2013. Display blocks: a set of cubic displays for tangible, multi-perspective data exploration. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI '13). ACM, 307–314.
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Steffi Beckhaus, Roland Schröder-Kroll, and Martin Berghoff. 2008. Back to the sandbox: playful interaction with granules landscapes. In Proceedings of the 2nd international conference on Tangible and embedded interaction (TEI '08). ACM, 141–144.
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Chi Tai Dang and Elisabeth André. 2013. TabletopCars: interaction with active tangible remote controlled cars. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI '13). ACM, 33–40.
https://doi.org/10.1145/2460625.2460630
Clemens Holzmann and Andreas Hader. 2010. Towards tabletop interaction with everyday artifacts via pressure imaging. In Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction (TEI '10). ACM, 77–84.
https://doi.org/10.1145/1709886.1709901
Seung Ah Lee, Alice M. Chung, Nate Cira, and Ingmar H. Riedel-Kruse. 2015. Tangible Interactive Microbiology for Informal Science Education. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '15). ACM, 273–280.
https://doi.org/10.1145/2677199.2680561
Andrea Bianchi, Ian Oakley, Vassilis Kostakos, and Dong Soo Kwon. 2010. The phone lock: audio and haptic shoulder-surfing resistant PIN entry methods for mobile devices. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, 197–200.
https://doi.org/10.1145/1935701.1935740
Sang-won Leigh, Philipp Schoessler, Felix Heibeck, Pattie Maes, and Hiroshi Ishii. 2015. THAW: Tangible Interaction with See-Through Augmentation for Smartphones on Computer Screens. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '15). ACM, 89–96.
https://doi.org/10.1145/2677199.2680584
Takashi Matsumoto and Sho Hashimoto. 2009. Pileus internet umbrella: tangible mobile interface of a lovely umbrella. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09). ACM, 41–42.
https://doi.org/10.1145/1517664.1517679
Alissa N. Antle, Allen Bevans, Theresa Jean Tanenbaum, Katie Seaborn, and Sijie Wang. 2010. Futura: design for collaborative learning and game play on a multi-touch digital tabletop. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, 93–100.
https://doi.org/10.1145/1935701.1935721
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