Tangible Controllers for Physical Displays
Li-Wei Chan, Hsiang-Tao Wu, Hui-Shan Kao, Ju-Chun Ko, Home-Ru Lin, Mike Y. Chen, Jane Hsu, and Yi-Ping Hung. 2010. Enabling beyond-surface interactions for interactive surface with an invisible projection. In Proceedings of the 23nd annual ACM symposium on User interface software and technology (UIST '10). ACM, 263–272. https://doi.org/10.1145/1866029.1866072
Shahram Izadi, Steve Hodges, Stuart Taylor, Dan Rosenfeld, Nicolas Villar, Alex Butler, and Jonathan Westhues. 2008. Going beyond the display: a surface technology with an electronically switchable diffuser. In Proceedings of the 21st annual ACM symposium on User interface software and technology (UIST '08). ACM, 269–278. https://doi.org/10.1145/1449715.1449760
Andrew D. Wilson, Shahram Izadi, Otmar Hilliges, Armando Garcia-Mendoza, and David Kirk. 2008. Bringing physics to the surface. In Proceedings of the 21st annual ACM symposium on User interface software and technology (UIST '08). ACM, 67–76. https://doi.org/10.1145/1449715.1449728
Malte Weiss, Florian Schwarz, Simon Jakubowski, and Jan Borchers. 2010. Madgets: actuating widgets on interactive tabletops. In Proceedings of the 23nd annual ACM symposium on User interface software and technology (UIST '10). ACM, 293–302. https://doi.org/10.1145/1866029.1866075
Toshiki Sato, Haruko Mamiya, Hideki Koike, and Kentaro Fukuchi. 2009. PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity. In Proceedings of the 22nd annual ACM symposium on User interface software and technology (UIST '09). ACM, 43–50. https://doi.org/10.1145/1622176.1622185
Sean Follmer, Micah Johnson, Edward Adelson, and Hiroshi Ishii. 2011. DeForm: an interactive malleable surface for capturing 2.5D arbitrary objects, tools and touch. In Proceedings of the 24th annual ACM symposium on User interface software and technology (UIST '11). ACM, 527–536. https://doi.org/10.1145/2047196.2047265
Christopher Clarke and Hans Gellersen. 2017. MatchPoint: Spontaneous Spatial Coupling of Body Movement for Touchless Pointing. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST '17). ACM, 179–192. https://doi.org/10.1145/3126594.3126626
Ryo Suzuki, Clement Zheng, Yasuaki Kakehi, Tom Yeh, Ellen Yi-Luen Do, Mark D. Gross, and Daniel Leithinger. 2019. ShapeBots: Shape-changing Swarm Robots. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology (UIST '19). ACM, 493–505. https://doi.org/10.1145/3332165.3347911
Jonathan Hook, Stuart Taylor, Alex Butler, Nicolas Villar, and Shahram Izadi. 2009. A reconfigurable ferromagnetic input device. In Proceedings of the 22nd annual ACM symposium on User interface software and technology (UIST '09). ACM, 51–54. https://doi.org/10.1145/1622176.1622186
Patrick Parzer, Adwait Sharma, Anita Vogl, Jürgen Steimle, Alex Olwal, and Michael Haller. 2017. SmartSleeve: Real-time Sensing of Surface and Deformation Gestures on Flexible, Interactive Textiles, using a Hybrid Gesture Detection Pipeline. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST '17). ACM, 565–577. https://doi.org/10.1145/3126594.3126652
Yunwoo Jeong, Han-Jong Kim, Gyeongwon Yun, and Tek-Jin Nam. 2020. WIKA: A Projected Augmented Reality Workbench for Interactive Kinetic Art. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST '20). ACM, 999–1009. https://doi.org/10.1145/3379337.3415880
Sean Follmer, Daniel Leithinger, Alex Olwal, Akimitsu Hogge, and Hiroshi Ishii. 2013. InFORM: dynamic physical affordances and constraints through shape and object actuation. In Proceedings of the 26th annual ACM symposium on User interface software and technology (UIST '13). ACM, 417–426. https://doi.org/10.1145/2501988.2502032
Daniel Avrahami, Jacob O. Wobbrock, and Shahram Izadi. 2011. Portico: tangible interaction on and around a tablet. In Proceedings of the 24th annual ACM symposium on User interface software and technology (UIST '11). ACM, 347–356. https://doi.org/10.1145/2047196.2047241
Simon Voelker, Christian Cherek, Jan Thar, Thorsten Karrer, Christian Thoresen, Kjell Ivar Øvergård, and Jan Borchers. 2015. PERCs: Persistently Trackable Tangibles on Capacitive Multi-Touch Displays. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST '15). ACM, 351–356. https://doi.org/10.1145/2807442.2807466
Rong-Hao Liang, Han-Chih Kuo, Liwei Chan, De-Nian Yang, and Bing-Yu Chen. 2014. GaussStones: shielded magnetic tangibles for multi-token interactions on portable displays. In Proceedings of the 27th annual ACM symposium on User interface software and technology (UIST '14). ACM, 365–372. https://doi.org/10.1145/2642918.2647384
Jinha Lee, Rehmi Post, and Hiroshi Ishii. 2011. ZeroN: mid-air tangible interaction enabled by computer controlled magnetic levitation. In Proceedings of the 24th annual ACM symposium on User interface software and technology (UIST '11). ACM, 327–336. https://doi.org/10.1145/2047196.2047239
Daniel Vogel and Géry Casiez. 2011. Conté: multimodal input inspired by an artist's crayon. In Proceedings of the 24th annual ACM symposium on User interface software and technology (UIST '11). ACM, 357–366. https://doi.org/10.1145/2047196.2047242
Martin Spindler. 2012. Spatially aware tangible display interaction in a tabletop environment. In Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS '12). ACM, 277–282. https://doi.org/10.1145/2396636.2396679
Martin Spindler, Wolfgang Büschel, and Raimund Dachselt. 2012. Use your head: tangible windows for 3D information spaces in a tabletop environment. In Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS '12). ACM, 245–254. https://doi.org/10.1145/2396636.2396674
Martin Spindler, Christian Tominski, Heidrun Schumann, and Raimund Dachselt. 2010. Tangible views for information visualization. In ACM International Conference on Interactive Tabletops and Surfaces (ITS '10). ACM, 157–166. https://doi.org/10.1145/1936652.1936684
Simon Voelker, Christian Corsten, Nur Al-huda Hamdan, Kjell Ivar Øvergård, and Jan Borchers. 2014. An Interaction Model for Grasp-Aware Tangibles on Interactive Surfaces. In Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces (ITS '14). ACM, 279–282. https://doi.org/10.1145/2669485.2669494
Haipeng Mi and Masanori Sugimoto. 2011. HATs: interact using height-adjustable tangibles in tabletop interfaces. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS '11). ACM, 71–74. https://doi.org/10.1145/2076354.2076368
Bertrand Schneider, Paulo Blikstein, and Wendy Mackay. 2012. Combinatorix: a tangible user interface that supports collaborative learning of probabilities. In Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS '12). ACM, 129–132. https://doi.org/10.1145/2396636.2396656
Max Möllers and Jan Borchers. 2011. TaPS widgets: interacting with tangible private spaces. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS '11). ACM, 75–78. https://doi.org/10.1145/2076354.2076369
Bertrand Schneider. 2012. Designing tabletop activities for inquiry-based learning: lessons from phylogenetics, neuroscience and logistics. In Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (ITS '12). ACM, 289–294. https://doi.org/10.1145/2396636.2396681
Aurélien Tabard, Juan-David Hincapié-Ramos, Morten Esbensen, and Jakob E. Bardram. 2011. The eLabBench: an interactive tabletop system for the biology laboratory. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS '11). ACM, 202–211. https://doi.org/10.1145/2076354.2076391
Valérie Maquil, Christian Moll, and João Martins. 2017. In the Footsteps of Henri Tudor: Creating Batteries on a Tangible Interactive Workbench. In Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces (ISS '17). ACM, 252–259. https://doi.org/10.1145/3132272.3134115
Fabian Hennecke, Franz Berwein, and Andreas Butz. 2011. Optical pressure sensing for tangible user interfaces. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS '11). ACM, 45–48. https://doi.org/10.1145/2076354.2076362
Edward Tse, Min Xin, Viktor Antonyuk, Henry Lai, and Carl Hudson. 2013. Making 3D content accessible for teachers. In Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces (ITS '13). ACM, 125–134. https://doi.org/10.1145/2512349.2512803
Mirjam Augstein, Thomas Neumayr, Isabel Karlhuber, Sabine Dielacher, Sylvia Öhlinger, and Josef Altmann. 2015. Training of Cognitive Performance in Complex Tasks with a Tabletop-Based Rehabilitation System. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (ITS '15). ACM, 15–24. https://doi.org/10.1145/2817721.2817738
Mark Hancock, Otmar Hilliges, Christopher Collins, Dominikus Baur, and Sheelagh Carpendale. 2009. Exploring tangible and direct touch interfaces for manipulating 2D and 3D information on a digital table. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (ITS '09). ACM, 77–84. https://doi.org/10.1145/1731903.1731921
Simon Voelker, Kjell Ivar Øvergård, Chat Wacharamanotham, and Jan Borchers. 2015. Knobology Revisited: A Comparison of User Performance between Tangible and Virtual Rotary Knobs. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (ITS '15). ACM, 35–38. https://doi.org/10.1145/2817721.2817725
Esben Warming Pedersen and Kasper Hornbæk. 2011. Tangible bots: interaction with active tangibles in tabletop interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, 2975–2984. https://doi.org/10.1145/1978942.1979384
Taciana Pontual Falcão, Tanja Dackermann, Madeleine Schüler, Christine Ulrich, Andre Klemke, and Korbinian Moeller. 2018. Tangible Tens: Evaluating a Training of Basic Numerical Competencies with an Interactive Tabletop. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, Paper 551, 1–12. https://doi.org/10.1145/3173574.3174125
Cary Williams, Xing Dong Yang, Grant Partridge, Joshua Millar-Usiskin, Arkady Major, and Pourang Irani. 2011. TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, 1363–1372. https://doi.org/10.1145/1978942.1979143
Rong-Hao Liang, Liwei Chan, Hung-Yu Tseng, Han-Chih Kuo, Da-Yuan Huang, De-Nian Yang, and Bing-Yu Chen. 2014. GaussBricks: magnetic building blocks for constructive tangible interactions on portable displays. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, 3153–3162. https://doi.org/10.1145/2556288.2557105
Neng-Hao Yu, Li-Wei Chan, Seng Yong Lau, Sung-Sheng Tsai, I-Chun Hsiao, Dian-Je Tsai, Fang-I Hsiao, Lung-Pan Cheng, Mike Chen, Polly Huang, and Yi-Ping Hung. 2011. TUIC: enabling tangible interaction on capacitive multi-touch displays. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, 2995–3004. https://doi.org/10.1145/1978942.1979386
Reese Muntean, Alissa N. Antle, Brendan Matkin, Kate Hennessy, Susan Rowley, and Jordan Wilson. 2017. Designing Cultural Values into Interaction. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, 6062–6074. https://doi.org/10.1145/3025453.3025908
Ramon Hofer, Patrick Kaplan, and Andreas Kunz. 2008. MightyTrace: multiuser tracking technology on lc-displays. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). ACM, 215–218. https://doi.org/10.1145/1357054.1357091
Diana Nowacka, Karim Ladha, Nils Y. Hammerla, Daniel Jackson, Cassim Ladha, Enrico Rukzio, and Patrick Olivier. 2013. Touchbugs: actuated tangibles on multi-touch tables. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, 759–762. https://doi.org/10.1145/2470654.2470761
Stefano Baraldi, Luca Benini, Omar Cafini, Alberto Del Bimbo, Elisabetta Farella, Giulia Gelmini, Lea Landucci, Augusto Pieracci, and Nicola Torpei. 2008. Evolving tuis with smart objects for multi-context interaction. In CHI '08 Extended Abstracts on Human Factors in Computing Systems (CHI EA '08). ACM, 2955–2960. https://doi.org/10.1145/1358628.1358790
David J. Porfirio, Laura Stegner, Maya Cakmak, Allison Sauppé, Aws Albarghouthi, and Bilge Mutlu. 2021. Figaro: A Tabletop Authoring Environment for Human-Robot Interaction. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). ACM, Article 414, 1–15. https://doi.org/10.1145/3411764.3446864
Emmanuel Courtoux, Caroline Appert, and Olivier Chapuis. 2021. WallTokens: Surface Tangibles for Vertical Displays. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). ACM, Article 421, 1–13. https://doi.org/10.1145/3411764.3445404
Yihui Yan, Zezhe Huang, Feiyang Xudu, and Zhice Yang. 2022. Enabling Tangible Interaction on Non-touch Displays with Optical Mouse Sensor and Visible Light Communication. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22). ACM, Article 109, 1–14. https://doi.org/10.1145/3491102.3517666
Christian Cherek, Anke Brocker, Simon Voelker, and Jan Borchers. 2018. Tangible Awareness: How Tangibles on Tabletops Influence Awareness of Each Other's Actions. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, Paper 298, 1–7. https://doi.org/10.1145/3173574.3173872
Philip Tuddenham, David Kirk, and Shahram Izadi. 2010. Graspables revisited: multi-touch vs. tangible input for tabletop displays in acquisition and manipulation tasks. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10). ACM, 2223–2232. https://doi.org/10.1145/1753326.1753662
Rong-Hao Liang, Kai-Yin Cheng, Liwei Chan, Chuan-Xhyuan Peng, Mike Y. Chen, Rung-Huei Liang, De-Nian Yang, and Bing-Yu Chen. 2013. GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). ACM, 1391–1400. https://doi.org/10.1145/2470654.2466185
Patrick Baudisch, Torsten Becker, and Frederik Rudeck. 2010. Lumino: tangible blocks for tabletop computers based on glass fiber bundles. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10). ACM, 1165–1174. https://doi.org/10.1145/1753326.1753500
Cheng Guo, James Everett Young, and Ehud Sharlin. 2009. Touch and toys: new techniques for interaction with a remote group of robots. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). ACM, 491–500. https://doi.org/10.1145/1518701.1518780
Orit Shaer, Guy Kol, Megan Strait, Chloe Fan, Catherine Grevet, and Sarah Elfenbein. 2010. G-nome surfer: a tabletop interface for collaborative exploration of genomic data. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10). ACM, 1427–1436. https://doi.org/10.1145/1753326.1753539
Sven Mayer, Xiangyu Xu, and Chris Harrison. 2021. Super-Resolution Capacitive Touchscreens. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). ACM, Article 12, 1–10. https://doi.org/10.1145/3411764.3445703
Ayberk Özgür, Wafa Johal, Francesco Mondada, and Pierre Dillenbourg. 2017. Haptic-Enabled Handheld Mobile Robots: Design and Analysis. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, 2449–2461. https://doi.org/10.1145/3025453.3025994
Lisa A. Elkin, Jean-Baptiste Beau, Géry Casiez, and Daniel Vogel. 2020. Manipulation, Learning, and Recall with Tangible Pen-Like Input. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). ACM, 1–12. https://doi.org/10.1145/3313831.3376772
Nicolas Villar, Daniel Cletheroe, Greg Saul, Christian Holz, Tim Regan, Oscar Salandin, Misha Sra, Hui-Shyong Yeo, William Field, and Haiyan Zhang. 2018. Project Zanzibar: A Portable and Flexible Tangible Interaction Platform. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, Paper 515, 1–13. https://doi.org/10.1145/3173574.3174089
Changyo Han, Ryo Takahashi, Yuchi Yahagi, and Takeshi Naemura. 2020. PneuModule: Using Inflatable Pin Arrays for Reconfigurable Physical Controls on Pressure-Sensitive Touch Surfaces. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). ACM, 1–14. https://doi.org/10.1145/3313831.3376838
Christian Corsten, Chat Wacharamanotham, and Jan Borchers. 2013. Fillables: everyday vessels as tangible controllers with adjustable haptics. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM, 2129–2138. https://doi.org/10.1145/2468356.2468732
Uta Hinrichs, Simon Butscher, Jens Müller, and Harald Reiterer. 2016. Diving in at the Deep End: The Value of Alternative In-Situ Approaches for Systematic Library Search. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, 4634–4646. https://doi.org/10.1145/2858036.2858549
Jamie Zigelbaum, Adam Kumpf, Alejandro Vazquez, and Hiroshi Ishii. 2008. Slurp: tangibility spatiality and an eyedropper. In CHI '08 Extended Abstracts on Human Factors in Computing Systems (CHI EA '08). ACM, 2565–2574. https://doi.org/10.1145/1358628.1358713
Martin Schmitz, Jürgen Steimle, Jochen Huber, Niloofar Dezfuli, and Max Mühlhäuser. 2017. Flexibles: Deformation-Aware 3D-Printed Tangibles for Capacitive Touchscreens. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, 1001–1014. https://doi.org/10.1145/3025453.3025663
Sureyya Tarkan, Vibha Sazawal, Allison Druin, Evan Golub, Elizabeth M. Bonsignore, Greg Walsh, and Zeina Atrash. 2010. Toque: designing a cooking-based programming language for and with children. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10). ACM, 2417–2426. https://doi.org/10.1145/1753326.1753692
Martin Schmitz, Florian Müller, Max Mühlhäuser, Jan Riemann, and Huy Viet Viet Le. 2021. Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). ACM, Article 419, 1–12. https://doi.org/10.1145/3411764.3445502
Dominik Schmidt, Raf Ramakers, Esben W. Pedersen, Johannes Jasper, Sven Köhler, Aileen Pohl, Hannes Rantzsch, Andreas Rau, Patrick Schmidt, Christoph Sterz, Yanina Yurchenko, and Patrick Baudisch. 2014. Kickables: tangibles for feet. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, 3143–3152. https://doi.org/10.1145/2556288.2557016
Kaori Ikematsu, Kunihiro Kato, and Yoshihiro Kawahara. 2021. LightTouch Gadgets: Extending Interactions on Capacitive Touchscreens by Converting Light Emission to Touch Inputs. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). ACM, Article 509, 1–11. https://doi.org/10.1145/3411764.3445581
Hideki Koike, Wataru Nishikawa, and Kentaro Fukuchi. 2009. Transparent 2-D markers on an LCD tabletop system. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). ACM, 163–172. https://doi.org/10.1145/1518701.1518728
Julie Ducasse, Marc J-M Macé, Marcos Serrano, and Christophe Jouffrais. 2016. Tangible Reels: Construction and Exploration of Tangible Maps by Visually Impaired Users. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, 2186–2197. https://doi.org/10.1145/2858036.2858058
Hans-Christian Jetter, Jens Gerken, Michael Zöllner, Harald Reiterer, and Natasa Milic-Frayling. 2011. Materializing the query with facet-streams: a hybrid surface for collaborative search on tabletops. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, 3013–3022. https://doi.org/10.1145/1978942.1979390
Malte Weiss, Julie Wagner, Yvonne Jansen, Roger Jennings, Ramsin Khoshabeh, James D. Hollan, and Jan Borchers. 2009. SLAP widgets: bridging the gap between virtual and physical controls on tabletops. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). ACM, 481–490. https://doi.org/10.1145/1518701.1518779
Jakob Leitner and Michael Haller. 2011. Geckos: combining magnets and pressure images to enable new tangible-object design and interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, 2985–2994. https://doi.org/10.1145/1978942.1979385
Rafael Morales González, Caroline Appert, Gilles Bailly, and Emmanuel Pietriga. 2016. TouchTokens: Guiding Touch Patterns with Passive Tokens. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, 4189–4202. https://doi.org/10.1145/2858036.2858041
Ken Nakagaki, Jordan L Tappa, Yi Zheng, Jack Forman, Joanne Leong, Sven Koenig, and Hiroshi Ishii. 2022. (Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22). ACM, Article 506, 1–13. https://doi.org/10.1145/3491102.3501906
Yvonne Jansen, Pierre Dragicevic, and Jean-Daniel Fekete. 2012. Tangible remote controllers for wall-size displays. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12). ACM, 2865–2874. https://doi.org/10.1145/2207676.2208691
Tom Bartindale, Alia Sheikh, Nick Taylor, Peter Wright, and Patrick Olivier. 2012. StoryCrate: tabletop storyboarding for live film production. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12). ACM, 169–178. https://doi.org/10.1145/2207676.2207700
Aurélien Lucchi, Patrick Jermann, Guillaume Zufferey, and Pierre Dillenbourg. 2010. An empirical evaluation of touch and tangible interfaces for tabletop displays. In Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction (TEI '10). ACM, 177–184. https://doi.org/10.1145/1709886.1709917
Javier Marco, Ian Oakley, Eva Cerezo, and Sandra Baldassarri. 2013. Designing and making a tangible tabletop game with ToyVision. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI '13). ACM, 423–426. https://doi.org/10.1145/2460625.2460719
Roozbeh Manshaei, Nauman Baig, Sean Delong, Shahin Khayyer, Brien East, and Ali Mazalek. 2017. Tangible mtDNA: A Tangible Tabletop System for Exploring Genetic Mutations on Mitochondrial DNA Cancer Data. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction (TEI '17). ACM, 101–110. https://doi.org/10.1145/3024969.3025005
Dominic Potts, Martynas Dabravalskis, and Steven Houben. 2022. TangibleTouch: A Toolkit for Designing Surface-based Gestures for Tangible Interfaces. In Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '22). ACM, Article 39, 1–14. https://doi.org/10.1145/3490149.3502263
Karen Detken, Carlos Martinez, and Andreas Schrader. 2009. The search wall: tangible information searching for children in public libraries. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09). ACM, 289–296. https://doi.org/10.1145/1517664.1517724
Ahmed Sabbir Arif, Roozbeh Manshaei, Sean Delong, Brien East, Matthew Kyan, and Ali Mazalek. 2016. Sparse Tangibles: Collaborative Exploration of Gene Networks using Active Tangibles and Interactive Tabletops. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, 287–295. https://doi.org/10.1145/2839462.2839500
Jean Ho Chu, Paul Clifton, Daniel Harley, Jordanne Pavao, and Ali Mazalek. 2015. Mapping Place: Supporting Cultural Learning through a Lukasa-inspired Tangible Tabletop Museum Exhibit. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '15). ACM, 261–268. https://doi.org/10.1145/2677199.2680559
Malte Weiss, Julie Wagner, Roger Jennings, Yvonne Jansen, Ramsin Khoshabeh, James D. Hollan, and Jan Borchers. 2009. SLAPbook: tangible widgets on multi-touch tables in groupware environments. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI '09). ACM, 297–300. https://doi.org/10.1145/1517664.1517725
Tiffany Tseng, Coram Bryant, and Paulo Blikstein. 2010. Mechanix: an interactive display for exploring engineering design through a tangible interface. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, 265–266. https://doi.org/10.1145/1935701.1935757
Izabel C. Olson, Zeina Atrash Leong, Uri Wilensky, and Mike S. Horn. 2010. It's just a toolbar! using tangibles to help children manage conflict around a multi-touch tabletop. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, 29–36. https://doi.org/10.1145/1935701.1935709
Takuma Hosokawa, Yasuhiko Takeda, Norio Shioiri, Mitsunori Hirano, and Kazuhiko Tanaka. 2008. Tangible design support system using RFID technology. In Proceedings of the 2nd international conference on Tangible and embedded interaction (TEI '08). ACM, 75–78. https://doi.org/10.1145/1347390.1347408
Shiroq Al-Megren and Roy A. Ruddle. 2016. Comparing Tangible and Multi-touch Interaction for Interactive Data Visualization Tasks. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, 279–286. https://doi.org/10.1145/2839462.2839464
Javier Marco, Sandra Baldassarri, and Eva Cerezo. 2013. ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI '13). ACM, 291–298. https://doi.org/10.1145/2460625.2460674
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The walking, standing and sitting little user icons were designed by Mourad Mokrane (https://thenounproject.com/icon/walking-200727/, https://thenounproject.com/icon/standing-200731/, https://thenounproject.com/icon/sitting-200732/).